Information Director

Information Director

-  110 posts

Sushant is a Ph.D. candidate at the Golisano College of Computing and Information Sciences at the Rochester Institute of Technology, where he specializes in accessibility for people with disabilities, human-computer interaction and computational linguistics. He is interested in building machine learning (ML) systems that model human communication with a goal to enhance human-to-human or human-to-machine interaction.

Human-Computer Interaction with Older People: From Factors to Social Actors

This dissertation proposes a different paradigm: from factors towards interaction based on older people as social actors.

Continue reading →

Instructional eLearning Technologies for the Vision Impaired

Using as a reference Certified Cisco Network Associate (CCNA) and IT Essentials courses, a study has been made of tools that can access such on-line systems and transcribe the materials into a form suitable for vision impaired learning.

Continue reading →

2009 Best Student Paper

ClassInFocus: Enabling Improved Visual Attention Strategies for Deaf and Hard of Hearing Students

Continue reading →

2009 Best Paper

Hironobu Takagi, Shinya Kawanaka, Masatomo Kobayashi, Daisuke Sato and Chieko Asakawa

Continue reading →

The Spoken Impact Project: Using Audio & Visual Feedback to Impact Vocalization in Non-Verbal Children with Autistic Spectrum Disorder

In this research, called the Spoken Impact Project (SIP), we explore the effects of audio and visual feedback on vocalization in low-functioning children with ASD

Continue reading →

ASSETS 2008

Continue reading →

Web 2.0 and Dyslexia

Understanding how people with dyslexia interact with the social bookmarking service Del.ico.us using eye tracking.

Continue reading →

Non-speech Sounds for User Interface Control

we have demonstrated, that in different scenarios, such as emulation of the mouse device or keyboard, the use of non-speech sounds may successfully compete with other assistive techniques and technologies that allow the motor impaired users to carry out tasks on a standard PC

Continue reading →

Myographic Mobile Accessibility for Tetraplegics

we present an approach to allow interaction between tetraplegic users and mobile devices

Continue reading →

Design and Evaluation of Auditory Spatial Cues for Decision Making Within a Game Environment for Persons With Visual Impairments

An audio platform game was created and evaluated in order to answer the question of whether or not an audio game could be designed that effectively conveys the spatial information necessary for persons with visual impairments to successfully navigate the game levels and respond to audio cues in time to avoid obstacles.

Continue reading →